Unlike the controls, which I never fully adjusted to, I was able to learn the rules of these worlds. Everything revolves around a physics engine that is by no means a completely realistic one, but it sets its rules and boundaries and sticks to them. Some are more interesting than others, with clever solutions that reward you for trial and some frustrating at times error. This is probably where Human: Fall Flat is at its best, selling this idea of a dream world where anything is possible.īuilt into the environments are a variety of puzzles. Jump and climb just about anything, creating a dream world that is visually serene and full of options as you traverse over half a dozen different kinds of dreamscapes. At its core, Human: Fall Flat is an adventure game with limitless possibilities. While the aforementioned controls do not work terribly well from my standpoint, most of the rest of the game does. However, after spending some time with the game I was able to adapt to the controls and generally enjoy myself despite the awkwardness of the hand controls in particular. I am not sure I would agree with that assessment, as I found them to be arguably my biggest barrier to entry. Some people could say they are charming in their clumsiness, complimenting the slaphappy nature of the game. Right off of the bat, Human: Fall Flat struck an odd tone with me due to its unwieldy controls. It is a quirky, enjoyable game despite some frustrations and limitations. Human: Fall Flat is one of those odd games that happily embraces weirdness and has the potential to develop its own cult following like other similarly themed silly titles like Goat Simulator.
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